Five Nights at Freddy's: SL
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Editor's Reviews
Five Nights at Freddy's: SL is a point-and-click survival horror simulation game released by Scott Cawthon on October 8, 2016, and the fifth installment in the Five Nights at Freddy's series. Five Nights at Freddy's: SL adds to the game design that players can move around the room compared to its predecessor. Players will no longer be limited to one room activity, while each room has different game objectives. This greatly enriches the content and fun of the game.
In Five Nights at Freddy's: SL, new animatronic characters will appear. Players will play as maintenance personnel hired by a toy supplier. At the same time, the toys they need to repair are these electronic animals. They are not ordinary. The player's day job is to inspect and maintain the toys in the store, but as the game progresses, players will discover that they have more than that. This toy store is a dangerous place and full of spooky horrors. Players need to spend five terrifying nights here and find out what caused the terrifying atmosphere and find the originator of those terrifying sounds. Here, terror and fright are inevitable, so players have to learn to face and accept all the shocking game screens. Because that's what makes games interesting.
In Five Nights at Freddy's: SL, the basic content of the previous game is included, including similar gameplay, game theme and closed game space. Players still have to avoid those terrifying animatronics that make the player's game end at any time, but the difference is that its game content is richer. Players need to take different ways to deal with different difficulties and challenges in different rooms in the game. In each room there will be a terrifying animatronic waiting for the player. This requires the player to move the room around every night to complete a series of goals. Players must watch out for this animatronics and never underestimate them. Faced with the new animatronics, players not only have to avoid them, but also must conserve the power and oxygen supply of the equipment in order to survive. This seems very easy.
Five Nights at Freddy's: SL also allows players to unlock additional features after completing all game objectives, including access to some mini-game menus, unlocking non-classic custom night modes, and more. In addition, the game can have difficulty settings and provide a series of watchable cutscenes to complement the gameplay. This is a good option for novice and advanced players alike. But no matter what the convenient settings, players should always remember that, as with all games in the series, players must do their best to protect themselves from hostile animatronic characters and attacks in horror and fright and not to fail easily. Give up until the five nights are finally safe.
The theme of Five Nights at Freddy's: SL has always been surviving the fear of the unknown. Players have to figure out how a person can solve the difficulties of survival in the dark, such as lack of oxygen and electricity, and overcome the terrible and deadly electronic animals. At the same time, face and overcome the fear and sense of unknown brought by the game in the process. It would be very interesting. Once the player becomes the final winner, he will fully appreciate the sense of achievement brought by completing the game. Moreover, the more difficult it is to challenge in a world of ignorance, the more exciting and surprising it will be. So, keep calm and take action to subdue those scary guys.
Overall, the controls in Five Nights at Freddy's: SL are as simple as ever, and the plot and detailing of the gameplay is rich and just right. Therefore, it is more tense, exciting and fun to play. While many players think winning Five Nights at Freddy's: SL isn't easy, for horror game lovers, that's exactly what makes the game so appealing. So, don't hesitate. Get ready now to meet those terrifying animatronics and dark and mysterious spaces.
Editor's Reviews
Since August 2014, the thriller adventure game (Five Nights at Freddy's) has been loved by players since its release on the PC platform. The popularity of the game is due to the fact that the player is confined to a certain space, and the contact with the outside world is only through the camera, plus the battery will run out anytime, anywhere, and the threat of anthropomorphic dolls. It makes the player's heartbeat in the high-frequency band all the time when playing the game. Later, a spinoff of the series (Five Nights at Freddy's: Sister Location) was launched, which set off a new wave of games.
First of all, it is highly recommended that when playing this kind of horror game, you can bring your friends together. Because it is more atmosphere. I wanted to see the various funny expressions and actions that my companions made when they were frightened. If you are playing alone, then I think you are very brave and fearless. In this game, players need to work hard to avoid the damage of the teddy bear. Only in this way can they keep their lives and continue to pass the level. After evading the pursuit of the teddy bear, you can come out and go straight to the corridor. This time there are no walls around, but it is completely dark. After walking a little distance, you will find that there is a vaguely lit place in front of you—the power room. Xiaobian's task is to walk through the corridor and reach the power room to restore the power supply. Complete the mission and go back to the original room. But there's also a teddy bear in the hallway—Bella, and she'll lunge at you whenever she hears a movement. So as long as there is a flashing danger signal in the upper left corner of the screen, stop walking immediately, and continue to move after the sound is gone. After arriving in the power distribution room, click the console, and then click the button on the left to recharge. At this time, you should switch out to watch the teddy bear at any time, especially when the three slots are full, stop using the console. Wait until the teddy bear is far away from you to continue charging. There are still three nights left, waiting for players to challenge. Players have tasks to complete every night, and only when they are completed can they clear the level. Compared with the boiling time of previous works, the difficulty has increased a lot.
In addition, this game is very different from the previous series in terms of gameplay. When playing Five Nights at Freddy's: Sister Location, players do not need to shrink in the monitoring room to watch the small screen but can go out boldly. The player's "birthplace" every night is a room with a big fan in the middle, and there are a few posters around it. Next, the game prompt board let the player also let in the password. But what is the password, many players don't know! There is no way but to bite the bullet and enter one. It's a bit of a blind spot. The result is an obvious error. Later, it was found that what you entered did not have a big impact. Suddenly, the lights in the whole room dimmed, and I instantly felt fear. I scare myself, and I said before that this work is going to go out. Out of curiosity, I opened the door and found a 'corridor' similar to a pipe. At first, I was too scared to walk, but there is nothing to fear when there are walls on all sides. So I came to the first room. I only felt that the dim room was inexplicably weird. Maybe I was not used to having three dolls staring at you on the cabinet, so the terrifying atmosphere was very extreme.
However, there are still some bugs in this game. In the process of playing the game, because there are no Chinese or English prompts in many cases, the player does not know what to do, and can only click everywhere with the mouse. Players need to check whether the buttons on the console are useful. Through the window, only some outlines can be seen vaguely, and the rest are still dark. Occasionally, the player can click on the board with Danger printed in the middle, and find a way, click into another 'corridor', and go through the 'corridor' to enter the next room. There doesn't seem to be anything special. After a little bit everywhere, it was cleared. So many players feel very inexplicable, so easy to clear? Because when the power system is paralyzed, players don't know what to do next. The power system was paralyzed the next day, and I had no idea how to play, and later found out that I was not wearing headphones. Because the game itself relies entirely on the prompt sound to guide you on how to operate, how to play, and what tasks to complete, the sound is also pure English.
Generally speaking, in this game, players do not have to sit in the monitoring room and wait for the dolls, but take the initiative to attack, and have more fun in actively exploring and solving puzzles. Hidden easter eggs are still places for players to discuss with gusto, and it can be regarded as giving players some space to relax in addition to fear. The custom night system added for the first time allows players to set which characters appear in the night, which is quite interesting.
amber
July 24,07